September 2012 - December 2012. I modeled, textured and lit this environment using Autodesk Maya in my first semester. This was a challenge as I hadn't worked with modeling software before and there were a lot of new concepts to grasp. We weren't actually asked to do lighting but it interested me. Similarly, the transparency of the water-cooler and reflectivity of the screens and elevator were just things that interested me and weren't at all required. This took about 50 straight hours to render on my laptop at the time. I'm pretty happy with how it came out.
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